Whisky is gone. What now?

Whisky was the free way to run Windows games on Apple Silicon. Development stopped, and its content server (data.getwhisky.app) went offline. Fresh installs can't even complete first-time setup anymore. Here's an honest map of what's left in 2026.

The options

OptionPriceNotes
CrossOver$74/yr The most polished option, funds Wine development. If you can pay, it's excellent.
Soju (this project)Free (GPL) CLI toolchain focused on what it has actually verified: Battle.net, Diablo II: Resurrected, and the Windows Steam client with D3D11 games. Engine built from CodeWeavers' published GPL sources + Apple GPTK.
Kegworks (ex-Wineskin)Free Wrapper-app builder. Good for older/simpler titles; struggles with launchers that need modern Wine.
Whisky forksFree Community forks keep the app installable, but the underlying engine gaps (Battle.net Agent, Steam CEF) remain.
PlayOnMacFree Long-standing Wine frontend; not focused on Apple Silicon gaming specifics.

Why "just use a Whisky fork" often fails

Whisky's problem was never just maintenance. It's that modern launchers need engine-level work:

Soju exists because we hit each of these walls, found the root cause, and documented them so any project can reuse the fixes.

If your game is on Battle.net or Steam

brew install BCD1210/soju/soju
soju install          # Battle.net + D2R path
soju steam-install    # Windows Steam client path

See the full guides: Diablo II: Resurrected on Apple Silicon and the Windows Steam client on M-series Macs.

An honest caveat

Soju is young and CLI-based. It verifies specific targets end-to-end rather than promising everything will work. If you want a GUI and broad catalog support with commercial backing, CrossOver remains the safe choice. Soju is for people who want the free, transparent path and don't mind a terminal.

Get Soju on GitHub